Sergio Jiménez Lacima

Associate Professor

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Career Highlights
  • Composer, conductor, and arranger for films, TV, and video games with credits including:
    • Additional music for Hunter’s Prayer, a feature film by Jonathan Mostow
    • Original music for Anomalous, a feature film by Hugo Stuven
    • Additional music for Call of Duty: Black Ops II, an AAA video game
    • Original music for “Valentino” commercial
    • Original music for Viral, a feature film by Lucas Figueroa
    • Orchestra arranger for Palosanto, an album by Enrique Bunbury
  • Worked as a composer, orchestrator, and conductor with orchestras in the U.S. and Europe such as Hollywood Studio Symphony, London’s Philarmonia Orchestra, Budapest Art Orchestra, Bratislava Symphony Orchestra, and Zaragoza Wind Orchestra, among others; and at major studios and scoring stages such as the Newman Scoring Stage at FOX Studios and the Barbra Streisand Scoring Stage at Sony Picture Studios in Los Angeles, Abbey Road Studios in London, and the Hungarian Radio Studios in Budapest, among others
  • Represented by the talent agency William Morris Endeavor (WME) and its music for visual media division while in Los Angeles
  • Graduate of the Los Angeles American Society of Composers, Authors, and Publishers (ASCAP) Television and Film Scoring Workshop with Richard Bellis
  • Winner of one of three full scholarships granted by Sociedad General de Autores y Editores SGAE and Berklee College of Music to study at the Boston campus
In Their Own Words

“I strongly believe in the power of discovery since it has always had one of the biggest impacts on my learning and creative process. Also, discovery creates enthusiasm and passion in me, and this is, in my opinion, a very powerful combination that I try to share with my students.“

“In my video game scoring techniques classes, interactivity is one of the main points, and I guide the students so they can understand what interactivity really is from a practical and hands-on experience. My conducting for scoring sessions classes are based on this practice as well, and, as another form of interactivity, I try to make the students feel the impact of any gesture, any word, any comment, and how those affect the final musical result.”

“During my classes, I ask students a lot of questions to make them think and wonder about a lot of things, creating a forum so they can find and discover the answer(s) and, at the same time, develop their own unique way of either creating or conducting.”

“One of the best accomplishments for me as an instructor is seeing students at the end of the course and how they have developed an interest and passion about either video game scoring or conducting that they didn’t know of at the beginning, and how they transform into great professionals.“