Berklee Valencia Accreditation and Disclosures
All undergraduate and graduate programs at Berklee, including those offered at Berklee's campus in Valencia, Spain, are accredited by the New England Commission of Higher Education (NECHE), which is internationally recognized as an authority on educational quality. To learn more about Berklee's accreditation, visit the college's official accreditation page. See details for each program below.
Master of Arts in Global Entertainment and Music Business
Visit Global Entertainment and Music Business for complete program information.
This program has also been implemented under affiliation with the Universitat Politècnica de València.
Program Competencies
Program General Competencies
Upon completion of the program, students will be able to:
- CG01—Integrate and synthesize knowledge from different fields of musical expertise, including practical application of theoretical concepts and integration of technology in daily professional activities.
- CG02—Apply creativity to the development of scholarly work, to teaching, or to other academic specializations.
- CG03—Develop study or artistic works, applying knowledge and skills, that result in the production of a new and original contribution.
- CG04—Evaluate music’s capabilities as an art, as well as its possibilities of intervention in a variety of contexts—social, educational, economic, or technological.
- CG05—Appraise music’s impact in its relation to general performing arts, but also to the visual arts, including electronic arts (video art, video dance, etc.) and presentation formats that are involved in multidisciplinary shows.
- CG06—Assess aesthetic concepts and principles underlying varied artistic contexts, from the perspective of its historical knowledge, but also making proposals for its further development.
- CG07—Synthesize knowledge and professional practice as means for integration and social diversity comprehension.
- CG08—Integrate knowledge, critical thought, and rationale as applied to problem solving, inside and outside artistic context, as well as in different social environments.
- CG09—Apply communication strategies to further develop professional activities in the context of international and multicultural environments.
- CG10—Assess and apply leadership models as means for making decisions that are ethical and culturally contextualized.
Accreditation, Supervision, and Reaccreditation Reports
Accreditation and Modification Reports
- ANECA Verified Report for the Master of Arts in Global Entertainment and Music Business (2017)
- Amended Program Report
Accreditation Reports and Quality Control Indicators
- Accreditation Reports
- Management Reports
- NECHE Reports
- Education Ministry Webpage (RUCT) for Master of Arts in Global Entertainment and Music Business
- Ministry of Education Approval for the Master of Arts in Global Entertainment and Music Business
Quality Control
Master of Music in Music Production, Technology, and Innovation
Visit Music Production, Technology, and Innovation for complete program information.
Program Competencies
Upon completion of the program, students will be able to:
Basic Competencies
- CB6—Possess and understand knowledge that provides a background or opportunity to be original in the development and/or implementation of ideas, often in a research context.
- CB7—Be able to apply the acquired knowledge and problem resolution capabilities to new or lesser known environments within wide (or multidisciplinary) contexts related to the field of study.
- CB8—Be able to integrate knowledge and face the complexity of making judgments from incomplete or limited information that include a reflection about social and ethical responsibilities related to the application of their knowledge and judgments.
- CB9—Be able to communicate their conclusions and the knowledge and reasons that sustain them to specialized and non-specialized audiences in a clear manner and without ambiguities.
- CB10—Possess the learning skills that allow them to continue studying in a manner that will be, to a great extent, self-directed or autonomous.
General Competencies
- CG01—Integrate knowledge of the different fields of musical expertise, including technical, aesthetic, historical, stylistic, and technological, into their daily professional or academic activities.
- CG02—Apply creativity to the production of musical works in different artistic, stylistic, and aesthetic contexts and formats.
- CG03—Develop works in the area of expertise, applying knowledge and skills, that result in the production of a new and original contribution.
- CG04—Assess the possibilities of music involvement in the field of visual arts and its subsequent impact in different contexts: social, educational, economic, and technological.
- CG05—Evaluate the underlying aesthetic concepts and principles in the artistic contexts of the area of expertise, within its historical perspective and its future evolution.
- CG06—Integrate knowledge, critical thinking, and practical reasoning as applied to problem solving in the context of the area of expertise.
- CG07—Implement communication strategies that allow the development of professional or academic activities in the area of expertise and that serve in international contexts and multicultural environments.
Specific Competencies
- CE01—Synthesize composition techniques and technology processes in their application to electronic music design.
- CE02—Integrate technological processes of sound processing that are characteristic of electronic music genres into the composition of aesthetically coherent works.
- CE03—Evaluate the characteristics of sound sources and establish appropriate techniques and technologies in their subsequent processing.
- CE04—Identify through critical listening the qualities of sound, its characteristics, and processing.
- CE05—Integrate recording, editing, mixing, and mastering techniques to electronic music production.
- CE06—Combine audio and MIDI technologies to electronic music composition and performance.
- CE07—Integrate production techniques and sound generation in live performances.
- CE08—Combine electronic music and sound, and apply those to software and games.
- CE09—Integrate videographic and visual effects into electronic music.
- CE10—Develop audio in the context of software applications (encode).
- CE11—Develop dissemination strategies for one's own music through the creative use of network media and resources.
Accreditation, Supervision, and Reaccreditation Reports
Quality Control
Academic Committee of the Degree 2017–2018 (UCT):
Name | Type | Category | Position |
---|---|---|---|
Camille Colatosti | PAS | Dean | Dean, Institutional Assessment and Graduate Studies |
María M. Iturriaga | PAS | Dean | Dean of Academic Affairs |
Enric Alberich | PAS | Assistant Dean | Assistant Dean of Academic Affairs |
Ester Ruano | PAS | Senior Manager | Senior Manager of Academic Affairs |
Pablo Munguía | PDI | Professor | Program Director, Full Time |
Frederic P. Warnecke | PDI | Professor | Faculty, Full Time |
Daniel Kleffmann | Student | Student | Student Advisory Board |
Guy Schneider | Student | Student | Student Advisory Board |
Master of Music in Scoring for Film, Television, and Video Games
Visit Scoring for Film, Television, and Video Games for complete information.
This program has also been implemented under affiliation with the Universitat Politècnica de València.
Program Competencies
Program General Competencies
Upon completion of the program, students will be able to:
- CG01—Integrate knowledge from different fields of musical expertise—technical, aesthetic, historical, stylistic, and technological—into their daily professional or academic activity.
- CG02—Apply creativity to producing musical works, in different artistic, stylistic, and aesthetic contexts and formats.
- CG03—Develop works in their area of expertise, applying knowledge and skills, that result in the production of a new and original contribution.
- CG04—Evaluate the possibilities of music intervention in the field of visual arts and its subsequent impact in different contexts: social, educational, economic, and technological.
- CG05—Appraise, through practice in their area of expertise, the impact of music in relation to the visual arts and other arts disciplines.
- CG06—Assess aesthetic concepts and principles underlying varied artistic contexts, from the perspective of historical knowledge, but also making proposals for further development.
- CG07—Synthesize knowledge in the field of visual arts, as means for integration and social diversity comprehension, whether in professional practice or scholarly activities.
- CG08—Integrate knowledge, critical thought, and rationale as applied to problem solving, in the context of their area of expertise.
- CG09—Apply communication strategies that allow development of either academic or artistic professional activities, in their area of expertise, as well as being able to act in international contexts and multicultural environments.
- CG10—Evaluate and apply leadership models at team projects in their area of expertise, as a means for ethical decision-making and with respect for cultural diversity.
Accreditation, Supervision, and Reaccreditation Reports
Accreditation and Modification Reports
- ANECA Verified Report for the Master of Music in Scoring for Film, Television, and Video Game (2017)
- Amended Program
Accreditation Reports and Quality Control Indicators
- Accreditation Reports
- Management Reports
- NECHE Reports
- Education Ministry Webpage (RUCT) for Master of Music in Scoring for Film, Television, and Video Games
Ministry of Education Approval for the Master of Music in Scoring for Film, Television, and Video Games
Quality Control
Master of Music in Contemporary Performance (Production Concentration)
Visit Contemporary Performance (Production Concentration) for complete program information.
Program Competencies
Program General Competencies
Upon completion of the program, students will be able to:
- CG01—Synthesize knowledge from different fields of musical expertise—technical, aesthetic, historical, stylistic, and technological—into their daily professional or academic activity.
- CG02—Apply creativity to production of musical or academic works, in their area of expertise, in different artistic, stylistic, and aesthetic contexts and formats.
- CG03—Apply knowledge and skills to the production of projects in the field of recording studio performance, with professional quality standards.
- CG04—Evaluate, through artistic practice, the capabilities of music as an art and its intervention in social, educational, economic, and technological contexts.
- CG05—Evaluate, through activities in their area of expertise, the impact of music in relation to general performing arts, as well as to other related artistic disciplines such as dance, visual arts, and electronic arts.
- CG06—Assess aesthetic principles and concepts that underlie artistic contexts related to their area of expertise, from the perspective of its historical background, as well as for their further development.
- CG07—Synthesize knowledge and professional practice as means of social diversity integration and understanding.
- CG08—Integrate knowledge and critical thinking into problem solving, involving complex relationships between elements, in the field of music recording and production.
- CG09—Develop communication strategies that allow development of professional activity, in the recording studio as well as in live performances, in contexts that involve cultural diversity.
- CG10—Develop team management strategies, in ensemble settings or music production teams, by applying professional ethical standards and respect for cultural diversity.
Accreditation, Supervision, and Reaccreditation Reports
- 2017 Visit
- Management Reports
- NECHE Reports
- ANECA Verified Report for the Master of Music in Contemporary Performance (Production Concentration)
- Education Ministry Webpage (RUCT) for Master of Music in Contemporary Performance (Production Concentration)
- Ministry of Education Approval for the Master of Music in Contemporary Performance (Production Concentration)